Warning: Missing argument 2 for wp_widget() in /nfs/c03/h06/mnt/58070/domains/vgalt.com/html/wp-includes/widgets.php on line 76

Warning: Cannot modify header information - headers already sent by (output started at /nfs/c03/h06/mnt/58070/domains/vgalt.com/html/wp-includes/widgets.php:76) in /nfs/c03/h06/mnt/58070/domains/vgalt.com/html/wp-includes/feed-rss2-comments.php on line 8
Comments for Video Games As Learning Tools http://vgalt.com Innovation in Teaching, Learning, & Organizational Research Thu, 26 Apr 2012 16:49:12 -0700 hourly 1 http://wordpress.org/?v=3.1.2 Comment on Creativity and Data-Driven Assessment are Not Contradictory by Gamefication? Or is it Gamefuscation? | Video Games As Learning Tools http://vgalt.com/2012/04/07/creativity-and-data-driven-assessment-are-not-contradictory/comment-page-1/#comment-1226 Gamefication? Or is it Gamefuscation? | Video Games As Learning Tools Thu, 26 Apr 2012 16:49:12 +0000 http://vgalt.com/?p=975#comment-1226 [...] we look at game based learning, we should be asking what it does best, not whether it is better. Games can become a type of assessment where contextual knowledge is demonstrated. But we need to go ...I have a post about this topic myself (filed under: shameless self-promotion but maybe someone will [...] [...] we look at game based learning, we should be asking what it does best, not whether it is better. Games can become a type of assessment where contextual knowledge is demonstrated. But we need to go …I have a post about this topic myself (filed under: shameless self-promotion but maybe someone will [...]

]]>
Comment on Serious Game Design and Learning Assessment –Leaving Las Vegas by Gamefication? Or is it Gamefuscation? | Video Games As Learning Tools http://vgalt.com/2012/02/28/serious-game-design-and-return-on-investment-analysis-leaving-las-vegas/comment-page-1/#comment-1225 Gamefication? Or is it Gamefuscation? | Video Games As Learning Tools Thu, 26 Apr 2012 16:48:56 +0000 http://vgalt.com/?p=708#comment-1225 [...] is effectiveness.  We should be asking how learning in game-like contexts enhances learning and how to measure that. Testing is often an assessment of crystallized knowledge–does the learner have a chunked [...] [...] is effectiveness.  We should be asking how learning in game-like contexts enhances learning and how to measure that. Testing is often an assessment of crystallized knowledge–does the learner have a chunked [...]

]]>
Comment on A taxonomy of play by Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning Tools http://vgalt.com/2009/03/08/a-taxonomy-of-play/comment-page-1/#comment-1217 Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning Tools Mon, 09 Apr 2012 05:43:33 +0000 http://vgalt.com/?p=57#comment-1217 [...] is the greatest form of flattery. It is also one of the ways we learn. In the tradition of play research, mimesis is a dramatic form of role-play. Aristotle held that it was “simulated [...] [...] is the greatest form of flattery. It is also one of the ways we learn. In the tradition of play research, mimesis is a dramatic form of role-play. Aristotle held that it was “simulated [...]

]]>
Comment on Serious Game Design and Learning Assessment –Leaving Las Vegas by Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning Tools http://vgalt.com/2012/02/28/serious-game-design-and-return-on-investment-analysis-leaving-las-vegas/comment-page-1/#comment-1216 Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning Tools Mon, 09 Apr 2012 05:25:35 +0000 http://vgalt.com/?p=708#comment-1216 [...] designers, and assessment developers do not understand how to use criteria; understand informative assessments; to make and use rubrics and scales for assessment and evaluation by embedding the crystallized, [...] [...] designers, and assessment developers do not understand how to use criteria; understand informative assessments; to make and use rubrics and scales for assessment and evaluation by embedding the crystallized, [...]

]]>
Comment on Creativity and Data-Driven Assessment are Not Contradictory by Johnny Ronelus http://vgalt.com/2012/04/07/creativity-and-data-driven-assessment-are-not-contradictory/comment-page-1/#comment-1215 Johnny Ronelus Mon, 09 Apr 2012 03:25:41 +0000 http://vgalt.com/?p=975#comment-1215 Great article! I totally agree with you in regards to the creative process of teaching and learning. The idea is to never lose our focus of content and concept mastery. Great article! I totally agree with you in regards to the creative process of teaching and learning. The idea is to never lose our focus of content and concept mastery.

]]>
Comment on Dance Dance Education by Stereotype Threat and the American Teacher | Video Games As Learning Tools http://vgalt.com/2009/10/11/dance-dance-education/comment-page-1/#comment-1176 Stereotype Threat and the American Teacher | Video Games As Learning Tools Sat, 10 Mar 2012 19:37:07 +0000 http://vgalt.com/?p=366#comment-1176 [...] to Dubbels (2009), formal learning seems to necessitate trust and identity. For Deci and Ryan (2002) the focus comes [...] [...] to Dubbels (2009), formal learning seems to necessitate trust and identity. For Deci and Ryan (2002) the focus comes [...]

]]>
Comment on Reading Achievement Using Video Games by Stereotype Threat and the American Teacher | Video Games As Learning Tools http://vgalt.com/2011/05/02/reading-achievement-using-video-games/comment-page-1/#comment-1175 Stereotype Threat and the American Teacher | Video Games As Learning Tools Sat, 10 Mar 2012 19:36:36 +0000 http://vgalt.com/?p=611#comment-1175 [...] with a high incidence of suspension and classroom referrals to the  administrators. In one instance, I was the fifth teacher that had attempted to offer instruction to a classroom.  It was not until [...] [...] with a high incidence of suspension and classroom referrals to the  administrators. In one instance, I was the fifth teacher that had attempted to offer instruction to a classroom.  It was not until [...]

]]>
Comment on Construct Validity for ROI in a Nursing Game by Construct Validity for ROI in a Nursing Game | Video Games As … | forensic nursing http://vgalt.com/2011/05/22/construct-validity-for-roi-in-a-nursing-game/comment-page-1/#comment-1170 Construct Validity for ROI in a Nursing Game | Video Games As … | forensic nursing Tue, 24 May 2011 15:33:36 +0000 http://vgalt.com/?p=638#comment-1170 [...] the article here: Construct Validity for ROI in a Nursing Game | Video Games As … 0 Comments - Leave a [...] [...] the article here: Construct Validity for ROI in a Nursing Game | Video Games As … 0 Comments – Leave a [...]

]]>
Comment on Reading Achievement Using Video Games by Brock Dubbels : « Using video games to improve reading » » Ceci est un jeu http://vgalt.com/2011/05/02/reading-achievement-using-video-games/comment-page-1/#comment-1161 Brock Dubbels : « Using video games to improve reading » » Ceci est un jeu Thu, 12 May 2011 10:08:32 +0000 http://vgalt.com/?p=611#comment-1161 [...] L’article est disponible à cette adresse : http://vgalt.com/2011/05/02/reading-achievement-using-video-games/ [...] [...] L’article est disponible à cette adresse : http://vgalt.com/2011/05/02/reading-achievement-using-video-games/ [...]

]]>
Comment on Reading comprehension as a transmedial (sub-medial) trait. by Reading Achievement Using Video Games | Video Games As Learning Tools http://vgalt.com/2009/10/13/reading-comprehension-as-a-transmedial-sub-medial-trait/comment-page-1/#comment-1156 Reading Achievement Using Video Games | Video Games As Learning Tools Fri, 06 May 2011 06:56:52 +0000 http://vgalt.com/?p=383#comment-1156 [...] thinking skills with video games and television, where they didn’t with printed text. This was also found in a previous study. What the games offered was a more accessible narrative that I could use to develop their potential [...] [...] thinking skills with video games and television, where they didn’t with printed text. This was also found in a previous study. What the games offered was a more accessible narrative that I could use to develop their potential [...]

]]>