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Innovation in Teaching, Learning, & Organizational ResearchThu, 26 Apr 2012 16:49:12 -0700hourly1http://wordpress.org/?v=3.1.2Comment on Creativity and Data-Driven Assessment are Not Contradictory by Gamefication? Or is it Gamefuscation? | Video Games As Learning Tools
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Gamefication? Or is it Gamefuscation? | Video Games As Learning ToolsThu, 26 Apr 2012 16:49:12 +0000http://vgalt.com/?p=975#comment-1226[...] we look at game based learning, we should be asking what it does best, not whether it is better. Games can become a type of assessment where contextual knowledge is demonstrated. But we need to go ...I have a post about this topic myself (filed under: shameless self-promotion but maybe someone will [...][...] we look at game based learning, we should be asking what it does best, not whether it is better. Games can become a type of assessment where contextual knowledge is demonstrated. But we need to go …I have a post about this topic myself (filed under: shameless self-promotion but maybe someone will [...]
]]>Comment on Serious Game Design and Learning Assessment –Leaving Las Vegas by Gamefication? Or is it Gamefuscation? | Video Games As Learning Tools
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Gamefication? Or is it Gamefuscation? | Video Games As Learning ToolsThu, 26 Apr 2012 16:48:56 +0000http://vgalt.com/?p=708#comment-1225[...] is effectiveness. We should be asking how learning in game-like contexts enhances learning and how to measure that. Testing is often an assessment of crystallized knowledge–does the learner have a chunked [...][...] is effectiveness. We should be asking how learning in game-like contexts enhances learning and how to measure that. Testing is often an assessment of crystallized knowledge–does the learner have a chunked [...]
]]>Comment on A taxonomy of play by Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning Tools
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Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning ToolsMon, 09 Apr 2012 05:43:33 +0000http://vgalt.com/?p=57#comment-1217[...] is the greatest form of flattery. It is also one of the ways we learn. In the tradition of play research, mimesis is a dramatic form of role-play. Aristotle held that it was “simulated [...][...] is the greatest form of flattery. It is also one of the ways we learn. In the tradition of play research, mimesis is a dramatic form of role-play. Aristotle held that it was “simulated [...]
]]>Comment on Serious Game Design and Learning Assessment –Leaving Las Vegas by Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning Tools
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Creativity and Data-Driven Assessment are Not Contradictory | Video Games As Learning ToolsMon, 09 Apr 2012 05:25:35 +0000http://vgalt.com/?p=708#comment-1216[...] designers, and assessment developers do not understand how to use criteria; understand informative assessments; to make and use rubrics and scales for assessment and evaluation by embedding the crystallized, [...][...] designers, and assessment developers do not understand how to use criteria; understand informative assessments; to make and use rubrics and scales for assessment and evaluation by embedding the crystallized, [...]
]]>Comment on Creativity and Data-Driven Assessment are Not Contradictory by Johnny Ronelus
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Johnny RonelusMon, 09 Apr 2012 03:25:41 +0000http://vgalt.com/?p=975#comment-1215Great article! I totally agree with you in regards to the creative process of teaching and learning. The idea is to never lose our focus of content and concept mastery.Great article! I totally agree with you in regards to the creative process of teaching and learning. The idea is to never lose our focus of content and concept mastery.
]]>Comment on Dance Dance Education by Stereotype Threat and the American Teacher | Video Games As Learning Tools
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Stereotype Threat and the American Teacher | Video Games As Learning ToolsSat, 10 Mar 2012 19:37:07 +0000http://vgalt.com/?p=366#comment-1176[...] to Dubbels (2009), formal learning seems to necessitate trust and identity. For Deci and Ryan (2002) the focus comes [...][...] to Dubbels (2009), formal learning seems to necessitate trust and identity. For Deci and Ryan (2002) the focus comes [...]
]]>Comment on Reading Achievement Using Video Games by Stereotype Threat and the American Teacher | Video Games As Learning Tools
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Stereotype Threat and the American Teacher | Video Games As Learning ToolsSat, 10 Mar 2012 19:36:36 +0000http://vgalt.com/?p=611#comment-1175[...] with a high incidence of suspension and classroom referrals to the administrators. In one instance, I was the fifth teacher that had attempted to offer instruction to a classroom. It was not until [...][...] with a high incidence of suspension and classroom referrals to the administrators. In one instance, I was the fifth teacher that had attempted to offer instruction to a classroom. It was not until [...]
]]>Comment on Construct Validity for ROI in a Nursing Game by Construct Validity for ROI in a Nursing Game | Video Games As … | forensic nursing
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Construct Validity for ROI in a Nursing Game | Video Games As … | forensic nursingTue, 24 May 2011 15:33:36 +0000http://vgalt.com/?p=638#comment-1170[...] the article here: Construct Validity for ROI in a Nursing Game | Video Games As … 0 Comments - Leave a [...][...] the article here: Construct Validity for ROI in a Nursing Game | Video Games As … 0 Comments – Leave a [...]
]]>Comment on Reading Achievement Using Video Games by Brock Dubbels : « Using video games to improve reading » » Ceci est un jeu
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Brock Dubbels : « Using video games to improve reading » » Ceci est un jeuThu, 12 May 2011 10:08:32 +0000http://vgalt.com/?p=611#comment-1161[...] L’article est disponible à cette adresse : http://vgalt.com/2011/05/02/reading-achievement-using-video-games/ [...][...] L’article est disponible à cette adresse : http://vgalt.com/2011/05/02/reading-achievement-using-video-games/ [...]
]]>Comment on Reading comprehension as a transmedial (sub-medial) trait. by Reading Achievement Using Video Games | Video Games As Learning Tools
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Reading Achievement Using Video Games | Video Games As Learning ToolsFri, 06 May 2011 06:56:52 +0000http://vgalt.com/?p=383#comment-1156[...] thinking skills with video games and television, where they didn’t with printed text. This was also found in a previous study. What the games offered was a more accessible narrative that I could use to develop their potential [...][...] thinking skills with video games and television, where they didn’t with printed text. This was also found in a previous study. What the games offered was a more accessible narrative that I could use to develop their potential [...]
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