CFP: Gaming, gender, and the female perspective
The purpose of this special issue is to investigate and explore female roles, participation, and representation in video games and the video games industry.
Authors are invited to submit manuscripts that
- Examine the emergence and after effects of gamer gate
- Traditions of games that support professional female players
- Female fan perspectives
- Representation of women in games
- Market analysis
- Meta-analyses of existing research on women in games
- Female experiences of scholarship and industry
- Answer specific questions such as:
- How should feminist theory inform game user research?
- What are the methodologies for conducting feminist games research, and the uses and design of games for gender issues?
- Case studies, worked examples, empirical and phenomenological, application of psychological and humanist approaches?
- Field research
- Face to face interviewing
- Creation of user tests
- Gathering and organizing statistics
- Define Audience
- User scenarios
- Creating Personas
- Product design
- Feature writing
- Requirement writing
- Content surveys
- Graphic Arts
- Interaction design
- Information architecture
- Process flows
- Prototype development
- Interface layout and design
- Wire frames
- Visual design
- Taxonomy and terminology creation
- Working with programmers and SMEs
- Brainstorm and managing scope (requirement) creep
- Design and UX culture
Potential authors are encouraged to contact Brock R. Dubbels (Dubbels@mcmaster.ca) to ask about the appropriateness of their topic.
Deadline for Submission June 15, 2017.
Authors should submit their manuscripts to the submission system using the following link:
(Please note authors will need to create a member profile in order to upload a manuscript.)
Manuscripts should be submitted in APA format.
They will typically be 5000-8000 words in length.
Full submission guidelines can be found at: http://www.igi-global.com/journals/guidelines-for-submission.aspx
Mission – IJGCMS is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. IJGCMS publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.