Consulting, Culture, Cognition, Assessment, Research, and Media Production

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HammerTown Coder Dojo at Terryberry Library

HammerTown Coder Dojo at Terryberry Library

Join us at the Terryberry Library for an afternoon of fun and game development. In the following few sessions we will be learning about Blockly for coding, and then building our own version of Pong, and making our own little AI. First Step: Create a new account at http://code.org  when you have done so, add the code BYQYAP to be in my section. Programming Puzzles — 20 minutes Second Step: Create... [Read more]

CFP: UX — What is User Experience in Video Games?

CFP: UX — What is User Experience in Video Games?

Can UX research take a game that is not fun, and make it more fun? CFP: UX — What is User Experience in Video Games? The purpose of this special issue is to investigate the nature of video game UX. ISO 9241-210[1] defines user experience as “a person’s perceptions and responses that result from the use or anticipated use of a product, system or service”. According to the ISO definition, user... [Read more]

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development Should games and play be used to diagnose or treat a medical condition? Can video games provide professional development for health professionals? To gather medical data? To provide adherence and behavioral change? Or even become a part of our productivity at work? In this presentation psychological research... [Read more]

VIDEO GAME DESIGN for Children

VIDEO GAME DESIGN for Children

 Video Game Design for Children McMaster Children and Youth University Presented by: Dr. Brock Dubbels Togo Salmon Hall, Rm 120, McMaster University   Video games can be a lot of fun. But, have you ever stopped to wonder how they are made? Dr. Dubbels will examine the different types of video games and explain how they’re developed and what makes them so entertaining. This event is intended... [Read more]

Gamiceuticals?

Gamiceuticals?

The eHealth Seminar Series welcomes Brock Dubbels, PhD Department of Computing and Software, McMaster University     Abstract: Do games and play have a place as medical interventions? How can games and play inform designing instruction and assessment contexts? Can games and similar software design per- suade individuals towards healthier lifestyles and adherence? In this overview, research... [Read more]