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Educators Connect Digital Games to Learning

Educators Connect Digital Games to Learning

What I like about what Katy did with this article is that she showed games in the classroom that do not have to pivot on the “digital natives” argument. Kids like games, not all of them, but many kids are interested — it really does  take a facilitator to motivate people and to create transfer to academic “work” or formal learning even if there is a high-interest... [Read more]

MAKING UP OUR MINDS: PTSD and the Role of Memory –the dichotomy of how games help and may be very dangerous ~ We need to talk about this.

MAKING UP OUR MINDS: PTSD and the Role of Memory –the dichotomy of how games help and may be very dangerous ~ We need to talk about this.

This is a very long post. What do we need to talk about? Memory is unreliable and we can and do make it up as we go. Because of this we can help people who have been in great trauma . . . We can also worry about how this might otherwise be used. When we talk about memory and moral decision making, it is important that we have community that reinforces dialog and other perspectives. How this relates... [Read more]

Wii Games Will Get American Heart Association Seal of Approval

Wii Games Will Get American Heart Association Seal of Approval

The American Heart Association has teamed up with Nintendo of America to promote physically active play as part of a healthy lifestyle. They believe that  active-play video games are a great option for the entire family to incorporate more exercise into their day and spend quality time together.  I have to agree that active play is great for getting the blood pumping, but let’s get serious... [Read more]

Video Games and Virtual Reality Experiences Prove Helpful as Pain Relievers in Children and Adults

Video Games and Virtual Reality Experiences Prove Helpful as Pain Relievers in Children and Adults

www.ampainsoc.org For immediate release Contact:  Chuck Weber (847) 705-1802, cpweber@weberpr.com News from American Pain Society’s 29th Annual Scientific Conference Video Games and Virtual Reality Experiences Prove Helpful as Pain Relievers in Children and Adults BALTIMORE, MD, May 6, 2010 – When children and adults with acute and chronic pain become immersed in video game action, they receive... [Read more]

Technology and Literacy ~ Current and Emerging Practices with Student 2.0 and Beyond

Technology and Literacy ~ Current and Emerging Practices with Student 2.0 and Beyond

Technology and Literacy Current and Emerging Practices with Student 2.0 and Beyond David G. O’Brien Brock Dubbels as pdf From Literacy Instruction for Adolescents: Research-Based Practice. Edited by Karen D. Wood and William E. Blanton. Copyright 2009 by The Guilford Press. All rights reserved. Guiding Questions What technology tools and Web 2.0 applications are important for literacy learning What... [Read more]