Consulting, Culture, Cognition, Assessment, Research, and Media Production

More Featured Posts

And This One Was Just Right: In Search of Goldilocks in Player Experience

And This One Was Just Right: In Search of Goldilocks in Player Experience

Abstract Announcement for International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 7(1) The contents of the latest issue of: International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 7, Issue 1, January – March 2015 Published: Quarterly in Print and Electronically ISSN: 1942-3888; EISSN: 1942-3896; Published by IGI Global Publishing, Hershey, USA www.igi-global.com/ijgcms Editor(s)-in-Chief:... [Read more]

CFP: Games for the Elderly, and the Representation of Aging in Video Games

CFP: Games for the Elderly, and the Representation of Aging in Video Games

The purpose of this special issue is to investigate the use of video games by the elderly, and the representation of elderly adults in video games. The population of senior citizens is growing: In 2010, there were 40.3 million people aged 65 and above, comprising 13% of the overall population. (This total is 12 times the number it was in 1900, when this group constituted only 4.1% of the population.)... [Read more]

HammerTown Coder Dojo at Terryberry Library

HammerTown Coder Dojo at Terryberry Library

Join us at the Terryberry Library for an afternoon of fun and game development. In the following few sessions we will be learning about Blockly for coding, and then building our own version of Pong, and making our own little AI. First Step: Create a new account at http://code.org  when you have done so, add the code BYQYAP to be in my section. Programming Puzzles — 20 minutes Second Step: Create... [Read more]

CFP: UX — What is User Experience in Video Games?

CFP: UX — What is User Experience in Video Games?

Can UX research take a game that is not fun, and make it more fun? CFP: UX — What is User Experience in Video Games? The purpose of this special issue is to investigate the nature of video game UX. ISO 9241-210[1] defines user experience as “a person’s perceptions and responses that result from the use or anticipated use of a product, system or service”. According to the ISO definition, user... [Read more]

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development Should games and play be used to diagnose or treat a medical condition? Can video games provide professional development for health professionals? To gather medical data? To provide adherence and behavioral change? Or even become a part of our productivity at work? In this presentation psychological research... [Read more]