Consulting, Culture, Cognition, Assessment, Research, and Media Production

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Construct Validity for ROI in a Nursing Game

Construct Validity for ROI in a Nursing Game

Games for health talk View more presentations from Brock Dubbels  Read More →

Reading Achievement Using Video Games

Reading Achievement Using Video Games

The work I have done surrounding games has led to improvement in reading scores. In 2006-2007, I took over the Language Arts Instruction for an entire middle school in Minneapolis, MN. The students were primarily drawn from North Minneapolis, qualified for free and reduced lunch, and were very bright, but were not scoring well on the standardized assessments. I implemented a curriculum that studied... [Read more]

Technology and Literacy ~ Current and Emerging Practices with Student 2.0 and Beyond

Technology and Literacy ~ Current and Emerging Practices with Student 2.0 and Beyond

Technology and Literacy Current and Emerging Practices with Student 2.0 and Beyond David G. O’Brien Brock Dubbels as pdf From Literacy Instruction for Adolescents: Research-Based Practice. Edited by Karen D. Wood and William E. Blanton. Copyright 2009 by The Guilford Press. All rights reserved. Guiding Questions What technology tools and Web 2.0 applications are important for literacy learning What... [Read more]

Reading-to-Learn:  From Print to New Digital Media and New Literacies

Reading-to-Learn: From Print to New Digital Media and New Literacies

Reading-to-Learn:  From Print to New Digital Media and New Literacies Prepared for National Central Regional Educational Laboratory Learning Point Associates Submitted February 2003 Evidence for the use of digital media for traditional academic competencies David O’Brien Brock Dubbels Reading-to-Learn:  From Print to New Digital Media and New Literacies Prepared for National Central Regional... [Read more]

Reading comprehension as a transmedial (sub-medial) trait.

Reading comprehension as a transmedial (sub-medial) trait.

VIDEO GAMES, READING , AND TRANSMEDIAL COMPREHENSION. Games represent a high interest accessible medium to build comprehension, and in using games we can continue to engage in topics that are complex, provocative and motivating, and not often found in texts designed to be simplified for the sake of decoding. Games will also help to get these students to reconnect with reading and learning, and create... [Read more]