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Video Games as Learning Tools — Colloquium March 7, 1430 at Department of Psychology, Neuroscience & Behaviour (PNB)  Psychology Building (PC), Room 102  McMaster University

Video Games as Learning Tools — Colloquium March 7, 1430 at Department of Psychology, Neuroscience & Behaviour (PNB) Psychology Building (PC), Room 102 McMaster University

            I want to invite you to a colloquium March 7, at 1430– Department of Psychology, Neuroscience & Behaviour (PNB) at McMaster University Video Games as Learning Tools Brock Dubbels, PhD., G-ScalE Game Development and Testing Lab McMaster University Dubbels@McMaster.ca Should games and play be considered important in designing instructional contexts?... [Read more]

Video Games and Violence

Video Games and Violence

The recent tragedies of gun violence have resulted in a renewed interest into the role of violent video games and aggressive, anti-social, and violent behavior. The current view is that many young people who commit violent crimes do so because they play violent video games. In some ways, this is like saying that the use of suntan lotion increases the likelihood of drowning. In research, this is called... [Read more]

We are all hardwired for play

We are all hardwired for play

We are all hardwired to play. Just as evolutionary theories suggest that laughter is a survival mechanism for newborns to assure attachment and bonding so that they are cared for, there are also evolutionary reasons for play (Sutton-Smith, 1997). Play is typically defined as having intrinsic goals that serve no other objective; play is freely chosen, spontaneous and voluntary; and in utilitarian terms... [Read more]

Designing Games — the Problem of Learning and Fun

Designing Games — the Problem of Learning and Fun

  Games and classrooms do not have a monopoly on learning. From an evolutionary perspective, fitting context to enable behavior should lead to extinction, not evolution. What is meant by this is, when we become to comfortable in our environment, and we are not forced to regularly adapt to new challenges, our likelihood of evolving diminishes. What this means is, we prefer to exist using what we... [Read more]

Collective Knowledge: The Study of Games, Play, and Learning

Collective Knowledge: The Study of Games, Play, and Learning

  What we cannot know or do individually, we may be capable of collectively. My research examines the transformation of perceptual knowledge into conceptual knowledge. Conceptual knowledge can be viewed as crystallized, which means that it has become abstracted and is often symbolized in ways that do not make the associated meaning obvious. Crystallized knowledge is the outcome of fluid intelligence,... [Read more]