Consulting, Culture, Cognition, Assessment, Research, and Media Production

More Featured Posts

CFP: UX — What is User Experience in Video Games?

CFP: UX — What is User Experience in Video Games?

Can UX research take a game that is not fun, and make it more fun? CFP: UX — What is User Experience in Video Games? The purpose of this special issue is to investigate the nature of video game UX. ISO 9241-210[1] defines user experience as “a person’s perceptions and responses that result from the use or anticipated use of a product, system or service”. According to the ISO definition, user... [Read more]

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development Should games and play be used to diagnose or treat a medical condition? Can video games provide professional development for health professionals? To gather medical data? To provide adherence and behavioral change? Or even become a part of our productivity at work? In this presentation psychological research... [Read more]

VIDEO GAME DESIGN for Children

VIDEO GAME DESIGN for Children

 Video Game Design for Children McMaster Children and Youth University Presented by: Dr. Brock Dubbels Togo Salmon Hall, Rm 120, McMaster University   Video games can be a lot of fun. But, have you ever stopped to wonder how they are made? Dr. Dubbels will examine the different types of video games and explain how they’re developed and what makes them so entertaining. This event is intended... [Read more]

Gamiceuticals?

Gamiceuticals?

The eHealth Seminar Series welcomes Brock Dubbels, PhD Department of Computing and Software, McMaster University     Abstract: Do games and play have a place as medical interventions? How can games and play inform designing instruction and assessment contexts? Can games and similar software design per- suade individuals towards healthier lifestyles and adherence? In this overview, research... [Read more]

Video Games as Learning Tools — Colloquium March 7, 1430 at Department of Psychology, Neuroscience & Behaviour (PNB)  Psychology Building (PC), Room 102  McMaster University

Video Games as Learning Tools — Colloquium March 7, 1430 at Department of Psychology, Neuroscience & Behaviour (PNB) Psychology Building (PC), Room 102 McMaster University

            I want to invite you to a colloquium March 7, at 1430– Department of Psychology, Neuroscience & Behaviour (PNB) at McMaster University Video Games as Learning Tools Brock Dubbels, PhD., G-ScalE Game Development and Testing Lab McMaster University Dubbels@McMaster.ca Should games and play be considered important in designing instructional contexts?... [Read more]