Consulting, Culture, Cognition, Assessment, Research, and Media Production



CFP: eSports and professional game play III

The purpose of this third special issue is to explore, discover and share insights and research in eSports.

Authors are invited to submit manuscripts that

  • Examine the emergence of eSports
  • The uses of streaming technology
  • Traditions of games that support professional players– chess, go, bridge, poker, league of legends, Dota 2, Starcraft
  • Fan perspectives
  • Professional player perspectives
  • Market analysis
  • Meta-analyses of existing research on eSports
  • Answer specific questions such as:
    • How should game user research examine the emergence of eSports? Should we differentiate pragmatic and hedonic aspects of the game?
  • Case studies, worked examples, empirical and phenomenological, application of psychological and humanist approaches?
  • Field research
  • Face to face interviewing
  • Creation of user tests
  • Gathering and organizing statistics
  • Define Audience
  • User scenarios
  • Creating Personas
  • Product design
  • Feature writing
  • Requirement writing
  • Content surveys
  • Graphic Arts
  • Interaction design
  • Information architecture
  • Process flows
  • Usability
  • Prototype development
  • Interface layout and design
  • Wire frames
  • Visual design
  • Taxonomy and terminology creation
  • Copywriting
  • Working with programmers and SMEs
  • Brainstorm and managing scope (requirement) creep
  • Design and UX culture

Potential authors are encouraged to contact Brock Dubbels ( to ask about the appropriateness of their topic.

Deadline for Submission September 15, 2017.

Authors should submit their manuscripts to the submission system using the following link:

(Please note authors will need to create a member profile in order to upload a manuscript.)

Manuscripts should be submitted in APA format.

They will typically be 5000-8000 words in length.

Full submission guidelines can be found at:

Mission – IJGCMS is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. IJGCMS publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.


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