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games, play, and learning by design | Video Games As Learning Tools Consulting, Culture, Cognition, Assessment, Research, and Media Production

District Staff Development for Richfield Public Schools

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Vgalt Richfield 2009

This day was centered around the idea that play is an important part of learning, and that we can leverage our natural learning state — play — as a portal to work, and work like actvities.
Engagement and motivation are crucial if we are to ever begin with standards and benchmarks, and putting mandates up as an overhead or classroom poster is not going to motivate kids to jump in.
The presentation and breakout offered nine ways that games can be used in the classroom, and these are built on the premise that play can motivate and engage, and the games that we build for learning are what help them sustain their engagement.

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