This presentation was recently offered at Educational Testing Service to share current research on how games can be used for instructional design, content delivery, and as a means for producing media. Emphasis was placed upon games as new narratives that were used as a means to improving problem solving and comprehension. Central to this approach is the use of the Event Indexing Model, Causal Network analysis for measuring comprehension of the digital narrative, and the important role of play in learning. Subtopics included an instructional design model for uses of games for instruction, the integration of play, and a taxonomy of problem solving. Also mentioned is the role of assessment, especially informative assessment, and examples of how games were used in formal and informal instructional settings
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